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| public class MainProgram { static void Main(string[] args) { CraftRecipeSystem m_CraftRecipeSystem = new CraftRecipeSystem(); m_CraftRecipeSystem.Items.Add(1001, new BaseItem(1001, "长剑", "+10点攻击力", 1, 2000)); m_CraftRecipeSystem.Items.Add(1002, new BaseItem(1002, "魔戒", "+10%攻速", 1, 2000)); m_CraftRecipeSystem.Items.Add(1003, new BaseItem(1003, "魔剑", "+15攻击,+15%攻速", 0, 2001));
m_CraftRecipeSystem.Table.Add(2000, new CraftRecipe(2000, -1, 0, new List<NeedItem>())); m_CraftRecipeSystem.Table.Add(2001, new CraftRecipe(2001, 1003, 1, new List<NeedItem>() { new NeedItem(1001, 2), new NeedItem(1002, 1) }));
PlayerData m_playerData = new PlayerData(); m_playerData.AddItem(new BaseItem(1001, "长剑", "+10点攻击力", 1, 2000)); m_playerData.AddItem(new BaseItem(1002, "魔戒", "+10%攻速", 1, 2000)); m_playerData.AddItem(new BaseItem(1001, "长剑", "+10点攻击力", 1, 2000));
m_CraftRecipeSystem.m_PlayerData = m_playerData; Console.WriteLine();
m_CraftRecipeSystem.CraftItem(1001); Console.WriteLine(); m_CraftRecipeSystem.CraftItem(1002); Console.WriteLine();
m_CraftRecipeSystem.CraftItem(1003); Console.WriteLine();
m_CraftRecipeSystem.CraftItem(1003); Console.WriteLine();
} }
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